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Recommended first legendary mortal empires campaign
Recommended first legendary mortal empires campaign











Similar to the Vampire Counts, losing your lord can be devastating, to help avoid this try keeping a Tomb Prince near your lord who will reduce incoming physical damage with his Guardian ability Tomb King infantry are often outclassed in a straight fight, but when they fight near their Tomb King they will fight all the harder due to the passive ‘My Will be Done’ abilityĪlways remember to keep your Necrotect hero nearby your ‘Construct’ units, this will increase their combat stats and give you the ability to heal them. Khatep is the Lore of Nehekhara’s most powerful caster, but combining him with a Lore of Light Liche Priest will allow you to pin the enemies, ripe for Khatep’s two potential vortexesĪlone, a unit of Skeleton Archers isn’t much of a threat, but when combined with High Queen Khalida’s buff and the debuffs of the ‘Chosen of the Gods’ and the ‘Blessed Legion of Phakth’ regiments of renown they can do real damage to even armoured & shielded units The chariots of the Tomb Kings come in much larger unit sizes than that of other races, use their weight and numbers to punch through infantry – avoiding braced spear infantry of course! The Tomb Scorpion’s charge attack is able to burrow under smaller units, use this to charge missile units behind the melee infantry The infantry of the Tomb Kings are comparatively less armoured than other factions, use them to shield your armoured constructs from the enemies armour piercing attacks

Skeleton Warriors/Spearmen are free and have a substantial missile block chance, use them to not only feed the Realm of Souls but also to soak up missile fire that would otherwise target your precious elite units With such magical prowess it may be worth investing in both the Hierotitan and the Casket of Souls, both are powerful units in their own right, but also come with abilities which increase your Winds of Magic pool and regeneration. ‘The Restless Dead’ - The Lore of Nehekhara’s passive ability - triggers map-wide healing/resurrection whilst spells are being cast, when used in conjunction with the Realm of Souls it can result in substantial amounts of healing. It’s important to consider careful when and where to summon your Ushabti, it may well be worth waiting to summon them on a weak flank, or on top of an unguarded unit of archers further back. Once the third stage of the Realm of Souls is reached, it will unlock an army ability which summons a unit of powerful Ushabti In battle keep your eye on the Real of Souls bar at the top of the screen, as you take losses it’ll trigger increasingly powerful map-wide healing effects. You can ascertain the unit type by looking for the ‘Constuct’ or ‘Undead’ ability on the unit card Your army is split in to two halves, constructs and undead, be careful, certain spells and abilities are tied to one of these types. Tomb Kings have a wide range of large units, putting these units against their specialist area will benefit you greatly in battle, putting one of these units in the wrong place could lose you the battle, knowing which units to sacrifice and which to protect will serve you very well. Death will never be wasted, when a warrior falls, their soul will be passed into the Realm of Souls, where it will benefit and heal those still fighting, and ultimately summoning ferocious Ushabti to the field of battle, an elite monstrous infantry.

recommended first legendary mortal empires campaign

The legions of the dead are vast, but they are also frail, Skeleton Warriors and spearmen are best suited to holding back the mortals, not cutting them down, so don’t rely on them to do any heavy lifting.











Recommended first legendary mortal empires campaign